I'm Jaylen Williams!
Games have been a part of my life since I was a child, and I have always dreamed of creating my own games. The first game I ever played was Super Mario 64 DS, and it sparked my love for gaming. I remember spending hours exploring the Mushroom Kingdom, jumping, and stomping goombas. I loved the sense of adventure and discovery that the game offered. I was fascinated by how the game was made and how it created such an immersive experience.
As I grew up, I started to explore more games and genres. I played everything from platformers to RPGs, and I was always amazed by the creativity and innovation in game design. I remember playing games like Red Dead Redemption and The Legend of Zelda: Breath of the Wild, which had rich worlds and incredibly fun gameplay. I was particularly drawn to the storytelling and world-building aspects of these games. These games influenced my passion for game design and development, and I knew I wanted to create my own games one day.
I began my development journey in 2019 watching tutorials and building small demos with Unity. I would use basic blocks to play around and prototype. My first actual experience with projects was in my Intro to Interactive Media class where I had to build a few projects using Scratch. I currently have experience in Unity and C#, and I recently started exploring Unreal Engine 5. I'm also an officer in the UMD Game Developers Club, where I collaborate with other students to share knowledge. I am always looking to learn new things and improve my skills in game development.
I am currently pursuing my Bachelor of Science in Information Science with a minor in Technology Innovation Leadership from the University of Maryland, College Park. This has given me a solid foundation in technology and problem-solving. I also gained an analytical mindset through my coursework, which I apply to my game development projects.
I have a strong interest in game design, level design, combat design, and world building. I am always looking for new challenges and opportunities to grow as a game developer. I am currently working on more projects that showcase my skills and creativity in game design and development.
In my free time, I enjoy playing games, reading and watching videos about game design, and exploring new technologies.
My Favorite Games:
Feel free to explore my projects and resume to see what I've been working on!
Education: University of Maryland, College Park
Bachelor of Science in Information Science, Minor in Technology Innovation Leadership.
Coursework focused on data analysis, systems thinking, and user-centered design.
Member of the Game Developers Club, XR Club, and Code: Black.
Expected Graduation: June 2026
Relevant Experiences: Junior Design Specialist & Trainee
Refined design and prototyping skills by leading a cross-functional team to create a community-centered proposal.
Honed collaboration and problem-solving abilities by analyzing complex challenges and brainstorming creative solutions.
My leadership and teamwork were recognized with multiple awards.
Skills: Game Design & Development
Expertise in game design and prototyping using Unity.
Proficient in visual scripting, level design, and game balancing. Experienced in programming with C# and Python.