Jaylen Williams Game Designer

Featured Projects

All Projects

The Final Handgun

The Final Handgun
Unity 6 C# 48-Hour Game Jam Solo Developer
Created for the UMD Spring 2025 Game Jam with the theme "gambling". A casino-themed first person shooter that builds on concepts from previous game jams with a focus on polish and improved mechanics. This represents the finale of my game jam series as I transition to exploring new genres and projects.

Technical Features

  • Proper enemy models with full animation systems
  • Improved collision detection and hit registration
  • Enhanced shooting mechanics with responsive feedback
  • Visual damage indicators for player and enemies
  • First project developed in Unity 6

What I Learned

I finally understood the importance of iteration and polish in game development. Learned how refinement of core mechanics—particularly collision systems and visual feedback can enhance player satisfaction. Developed stronger time management skills working within strict 48-hour constraints.

Play on Itch.io

The Flooding Handgun

The Flooding Handgun
Unity C# 24-Hour Game Jam First Person Shooter Solo Developer
My second game jam entry for UMD Fall 2024 with the theme "Flooding". A sequel that pivots to the FPS genre, featuring a flooded environment where you play as a hand holding a handgun, surviving against enemy hordes. Includes a mini boss encounter and more complex enemy AI.

Technical Features

  • First person shooter mechanics built from scratch
  • Enemy AI with behavior patterns and wave spawning system
  • Addition of Mini boss
  • Environmental design for flooded setting
  • Player movement and camera controls optimized for FPS gameplay

What I Learned

Gained valuable experience transitioning between game genres. Learned to implement FPS mechanics including camera control, shooting systems, and enemy AI under extreme time pressure. This project proved I could successfully execute ideas outside my comfort zone.

Play on Itch.io

The Floating Handgun

The Floating Handgun
Unity C# 24-Hour Game Jam Top-Down Shooter Solo Developer
My first game jam experience for UMD Spring 2024 with themes "Medieval Fantasy" and "Modern Weapons". An arcade-style top-down shooter where you play as a severed hand wielding a modern handgun in a medieval setting. Gameplay focused on defeating enemies and scoring points.

Technical Features

  • Top-down shooter mechanics
  • Point-based scoring system
  • Enemy spawning and basic AI behavior
  • Player health and damage systems
  • Medieval-themed environment with modern weapon contrast

What I Learned

My introduction to rapid game development and working under pressure. Learned essential game jam skills: scope management, prioritizing core gameplay, and delivering a complete experience in 24 hours. This project gave me confidence to tackle more game jam projects in the future.

Play on Itch.io

About Me

My Journey into Game Development

The Beginning

Games have been a part of my life since I was a child, and I have always dreamed of creating my own games. The first game I ever played was Super Mario 64 DS, and it sparked my love for gaming. I remember spending hours exploring the Mushroom Kingdom, jumping, and stomping goombas. I loved the sense of adventure and discovery that the game offered. I was fascinated by how the game was made and how it created such an immersive experience.

As I grew up, I started to explore more games and genres. I played everything from platformers to RPGs, and I was always amazed by the creativity and innovation in game design. I remember playing games like Red Dead Redemption and The Legend of Zelda: Breath of the Wild, which had rich worlds and incredibly fun gameplay. I was particularly drawn to the storytelling and world-building aspects of these games. These games influenced my passion for game design and development.

My Development Journey

I began my development journey in 2019 watching tutorials and building small demos with Unity. I would use basic cubes to play around and prototype. My first actual experience with projects was in my Intro to Interactive Media class where I had to build a few projects using Scratch. I currently have experience in Unity and C#, and I will begin exploring Unreal Engine 5. I'm also an officer in the UMD Game Developers Club, where I collaborate with other students and continue to grow. I am always looking to learn new things and improve my skills in game development.

I am currently pursuing my Bachelor of Science in Information Science with a minor in Technology Innovation Leadership from the University of Maryland, College Park. This has given me a solid foundation in technology and problem-solving. I also gained an analytical mindset through my coursework, which I apply to my game development projects.

I have a strong interest in game design, level design, combat design, and world building. I am always looking for new challenges and opportunities to grow as a game developer. I am currently working on more projects that showcase my skills and creativity in game design and development.

Beyond Development

In my free time, I enjoy playing games, reading and watching videos about game design, and exploring new technologies.

My Favorite Games:

  • The Legend of Zelda: Breath of the Wild
  • Red Dead Redemption 2
  • Cyberpunk 2077
  • Grand Theft Auto V
  • Super Mario Odyssey
  • Katana Zero
  • I Am Your Beast

Feel free to explore my projects and resume to see what I've been working on!

Thank you for visiting my portfolio!

Resume

Download Resume (PDF)

Education

University of Maryland, College Park

Bachelor of Science in Information Science
Minor in Technology Innovation Leadership
Expected Graduation: June 2026

Coursework focused on data analysis, systems thinking, and user-centered design.
Member of the Game Developers Club and XR Club.

Work Experience

Junior Design Specialist & Trainee

As a Junior Design Specialist, I led a cross-functional team to create a community-centered design proposal
• Refined design and prototyping skills through hands-on project work
• Analyzed complex challenges and brainstormed creative solutions
• Recognized with multiple awards for leadership and teamwork

Skills

Game Development: Unity, C#, Python
Design: Game Design, Level Design, Combat Design, Visual Scripting
Other: Prototyping, Game Balancing, Version Control, Agile Development